
How Many FPS Does Dark Souls III Get with RTX 5050? Performance at 1080p, 1440p & 4K

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Dark Souls III system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RTX 5050 Specifications
Want the exact Dark Souls III FPS with your RTX 5050?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Dark Souls III benchmark on RTX 5050: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Dark Souls III FPS with a RTX 5050 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 148FPS min 91Excellent | 87FPS min 66Good | 35FPS min 31Acceptable |
| High | 192FPS min 118Excellent | 113FPS min 85Good | 45FPS min 40Acceptable |
| Medium | 251FPS min 154Excellent | 147FPS min 111Excellent | 59FPS min 52Acceptable |
| Low | 325FPS min 200Excellent | 191FPS min 144Excellent | 77FPS min 68Good |
| Bottleneck (estimated) | CPU 44% | CPU 20% | GPU 44% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RTX 5050. There is 10% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
DLSS performance: FPS with AI upscaling
Upscaling renders Dark Souls III at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RTX 5050 with DLSS enabled, starting from its native Ultra FPS.
| Resolution | Native | DLSS Quality | DLSS Performance | + Frame generation |
|---|---|---|---|---|
| 1080p | 148 | 185 | 215 | 315 |
| 1440p | 87 | 117 | 144 | 199 |
| 4K | 35 | 51 | 65 | 87 |
Frame generation inserts intermediate frames: it raises the smoothness you see on screen, but it does not reduce input latency, so use it selectively in competitive games.
About ray tracing: every figure on this page is with ray tracing off. The RTX 5050 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and DLSS is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RTX 5050 has headroom to spare in Dark Souls III: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RTX 5050 Enough for Dark Souls III?
The RTX 5050 delivers 148 FPS at 1080p Ultra in Dark Souls III. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 87 FPS and at 4K 35 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Dark Souls III?
Our guide collects the settings that give between +40% and +90% FPS in Dark Souls III with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
























