
How Many FPS Does Sid Meier's Civilization VI Get with RX 6500M? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
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RX 6500M Specifications
These are the basic specs. The full RX 6500M page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your RX 6500M?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
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Sid Meier's Civilization VI benchmark on RX 6500M: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a RX 6500M and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 66FPS min 54Good | 38FPS min 34Acceptable | 13FPS min 12Unplayable |
| High | 86FPS min 70Good | 49FPS min 43Acceptable | 17FPS min 15Poor |
| Medium | 112FPS min 91Good | 64FPS min 56Good | 22FPS min 20Poor |
| Low | 145FPS min 118Excellent | 83FPS min 73Good | 29FPS min 26Poor |
| Bottleneck (estimated) | CPU 10% | GPU 40% | GPU 79% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i5-13400 downwards the processor becomes the brake on the RX 6500M. There is 43% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 6500M with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 66 | 83 | 96 |
| 1440p | 38 | 51 | 63 |
| 4K | 13 | 19 | 24 |
About ray tracing: every figure on this page is with ray tracing off. The RX 6500M does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 6500M has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RX 6500M Enough for Sid Meier's Civilization VI?
The RX 6500M delivers 66 FPS at 1080p Ultra in Sid Meier's Civilization VI. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 38 FPS and at 4K 13 FPS at Ultra quality.
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 6500M or RX 570 8GB for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra both land on the same figure: 66 FPS. Price and power draw are what separate them.
RX 6500M vs RX 570 8GB: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS
















