
How Many FPS Does Sid Meier's Civilization VI Get with GTX 980? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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GTX 980 Specifications
These are the basic specs. The full GTX 980 page adds the rest of the technical data and its FPS game by game, not just in Sid Meier's Civilization VI.
Want the exact Sid Meier's Civilization VI FPS with your GTX 980?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
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Sid Meier's Civilization VI benchmark on GTX 980: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a GTX 980 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 73FPS min 55Good | 51FPS min 45Acceptable | 21FPS min 19Poor |
| High | 96FPS min 73Good | 67FPS min 59Good | 27FPS min 24Poor |
| Medium | 125FPS min 95Excellent | 87FPS min 76Good | 36FPS min 32Acceptable |
| Low | 162FPS min 123Excellent | 113FPS min 99Good | 46FPS min 41Acceptable |
| Bottleneck (estimated) | CPU 19% | GPU 18% | GPU 66% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the AMD Ryzen 7 7800X3D downwards the processor becomes the brake on the GTX 980. There is 47% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the GTX 980 with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 73 | 91 | 106 |
| 1440p | 51 | 69 | 84 |
| 4K | 21 | 30 | 39 |
About ray tracing: every figure on this page is with ray tracing off. The GTX 980 has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the GTX 980 has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the GTX 980 Enough for Sid Meier's Civilization VI?
The GTX 980 delivers 73 FPS at 1080p Ultra in Sid Meier's Civilization VI. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 51 FPS and at 4K 21 FPS at Ultra quality.
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
GTX 980 or GTX 1650 for Sid Meier's Civilization VI?
In Sid Meier's Civilization VI at 1080p Ultra both land on the same figure: 73 FPS. Price and power draw are what separate them.
GTX 980 vs GTX 1650: which one is faster?Other GPUs for Sid Meier's Civilization VI
If none of these convinces you for Sid Meier's Civilization VI, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS



















