
How Many FPS Does Cities: Skylines II Get with RX 7800 XT? Performance at 1080p, 1440p & 4K

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Cities: Skylines II system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RX 7800 XT Specifications
Want the exact Cities: Skylines II FPS with your RX 7800 XT?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Cities: Skylines II benchmark on RX 7800 XT: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Cities: Skylines II FPS with a RX 7800 XT and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 79FPS min 59Good | 66FPS min 57Good | 41FPS min 36Acceptable |
| High | 103FPS min 76Good | 86FPS min 75Good | 54FPS min 48Acceptable |
| Medium | 135FPS min 100Excellent | 112FPS min 97Good | 70FPS min 62Good |
| Low | 175FPS min 130Excellent | 145FPS min 126Excellent | 91FPS min 80Good |
| Bottleneck (estimated) | CPU 22% | balanced | GPU 34% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the AMD Ryzen 7 7800X3D downwards the processor becomes the brake on the RX 7800 XT. There is 33% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Cities: Skylines II at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 7800 XT with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance | + Frame generation |
|---|---|---|---|---|
| 1080p | 79 | 99 | 115 | 168 |
| 1440p | 66 | 89 | 109 | 151 |
| 4K | 41 | 59 | 76 | 100 |
Frame generation inserts intermediate frames: it raises the smoothness you see on screen, but it does not reduce input latency, so use it selectively in competitive games.
About ray tracing: every figure on this page is with ray tracing off. The RX 7800 XT does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 7800 XT has headroom to spare in Cities: Skylines II: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RX 7800 XT Enough for Cities: Skylines II?
The RX 7800 XT delivers 79 FPS at 1080p Ultra in Cities: Skylines II. Enough for a smooth 60 FPS experience. For 144Hz, lower the quality to High.
At 1440p it gets 66 FPS and at 4K 41 FPS at Ultra quality.
Want more FPS in Cities: Skylines II?
Our guide collects the settings that give between +40% and +90% FPS in Cities: Skylines II with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
























