
How Many FPS Does Stellaris Get with RX 6600M? Performance at 1080p, 1440p & 4K

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Stellaris system requirements
Official minimum and recommended requirements published by the developer.
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Recommended
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RX 6600M Specifications
These are the basic specs. The full RX 6600M page adds the rest of the technical data and its FPS game by game, not just in Stellaris.
Want the exact Stellaris FPS with your RX 6600M?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Stellaris benchmark on RX 6600M: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Stellaris FPS with a RX 6600M and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 182FPS min 95Excellent | 103FPS min 66Good | 43FPS min 38Acceptable |
| High | 236FPS min 123Excellent | 135FPS min 87Excellent | 55FPS min 48Acceptable |
| Medium | 309FPS min 161Excellent | 176FPS min 113Excellent | 73FPS min 64Good |
| Low | 399FPS min 208Excellent | 228FPS min 147Excellent | 94FPS min 83Good |
| Bottleneck (estimated) | CPU 60% | CPU 39% | GPU 31% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RX 6600M. There is 18% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Stellaris at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 6600M with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 182 | 228 | 264 |
| 1440p | 103 | 139 | 170 |
| 4K | 43 | 62 | 80 |
About ray tracing: every figure on this page is with ray tracing off. The RX 6600M does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 6600M has headroom to spare in Stellaris: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RX 6600M Enough for Stellaris?
The RX 6600M delivers 182 FPS at 1080p Ultra in Stellaris. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 103 FPS and at 4K 43 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Stellaris?
Our guide collects the settings that give between +40% and +90% FPS in Stellaris with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 6600M or GTX 1660 Ti for Stellaris?
In Stellaris at 1080p Ultra both land on the same figure: 182 FPS. Price and power draw are what separate them.
RX 6600M vs GTX 1660 Ti: which one is faster?Other GPUs for Stellaris
If none of these convinces you for Stellaris, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS



















