
How Many FPS Does Shadow of the Tomb Raider Get with RTX 5050? Performance at 1080p, 1440p & 4K

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Shadow of the Tomb Raider system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RTX 5050 Specifications
Want the exact Shadow of the Tomb Raider FPS with your RTX 5050?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Shadow of the Tomb Raider benchmark on RTX 5050: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Shadow of the Tomb Raider FPS with a RTX 5050 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 125FPS min 82Excellent | 73FPS min 59Good | 31FPS min 27Acceptable |
| High | 163FPS min 107Excellent | 95FPS min 77Good | 40FPS min 35Acceptable |
| Medium | 213FPS min 140Excellent | 125FPS min 102Excellent | 53FPS min 47Acceptable |
| Low | 275FPS min 180Excellent | 161FPS min 131Excellent | 68FPS min 60Good |
| Bottleneck (estimated) | CPU 37% | CPU 10% | GPU 50% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RTX 5050. There is 10% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
DLSS performance: FPS with AI upscaling
Upscaling renders Shadow of the Tomb Raider at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RTX 5050 with DLSS enabled, starting from its native Ultra FPS.
| Resolution | Native | DLSS Quality | DLSS Performance | + Frame generation |
|---|---|---|---|---|
| 1080p | 125 | 156 | 181 | 265 |
| 1440p | 73 | 99 | 120 | 168 |
| 4K | 31 | 45 | 57 | 77 |
Frame generation inserts intermediate frames: it raises the smoothness you see on screen, but it does not reduce input latency, so use it selectively in competitive games.
About ray tracing: every figure on this page is with ray tracing off. The RTX 5050 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and DLSS is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RTX 5050 has headroom to spare in Shadow of the Tomb Raider: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RTX 5050 Enough for Shadow of the Tomb Raider?
The RTX 5050 delivers 125 FPS at 1080p Ultra in Shadow of the Tomb Raider. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 73 FPS and at 4K 31 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Shadow of the Tomb Raider?
Our guide collects the settings that give between +40% and +90% FPS in Shadow of the Tomb Raider with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
























