
How Many FPS Does Tom Clancy's Rainbow Six Siege Get with RX 6600? Performance at 1080p, 1440p & 4K

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Tom Clancy's Rainbow Six Siege system requirements
Official minimum and recommended requirements published by the developer.
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RX 6600 Specifications
These are the basic specs. The full RX 6600 page adds the rest of the technical data and its FPS game by game, not just in Tom Clancy's Rainbow Six Siege.
Want the exact Tom Clancy's Rainbow Six Siege FPS with your RX 6600?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Tom Clancy's Rainbow Six Siege benchmark on RX 6600: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Tom Clancy's Rainbow Six Siege FPS with a RX 6600 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 124FPS min 80Excellent | 75FPS min 60Good | 31FPS min 27Acceptable |
| High | 161FPS min 104Excellent | 97FPS min 77Good | 40FPS min 35Acceptable |
| Medium | 210FPS min 135Excellent | 127FPS min 101Excellent | 52FPS min 46Acceptable |
| Low | 272FPS min 175Excellent | 165FPS min 131Excellent | 67FPS min 59Good |
| Bottleneck (estimated) | CPU 39% | CPU 13% | GPU 51% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RX 6600. There is 15% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Tom Clancy's Rainbow Six Siege at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 6600 with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 124 | 155 | 180 |
| 1440p | 75 | 101 | 124 |
| 4K | 31 | 45 | 57 |
About ray tracing: every figure on this page is with ray tracing off. The RX 6600 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 6600 has headroom to spare in Tom Clancy's Rainbow Six Siege: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help. At 4K it flips: there the graphics card becomes the limit.
Is the RX 6600 Enough for Tom Clancy's Rainbow Six Siege?
The RX 6600 delivers 124 FPS at 1080p Ultra in Tom Clancy's Rainbow Six Siege. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 75 FPS and at 4K 31 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Tom Clancy's Rainbow Six Siege?
Our guide collects the settings that give between +40% and +90% FPS in Tom Clancy's Rainbow Six Siege with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RX 6600 or RTX 2060 12GB for Tom Clancy's Rainbow Six Siege?
In Tom Clancy's Rainbow Six Siege at 1080p Ultra both land on the same figure: 124 FPS. Price and power draw are what separate them.
RX 6600 vs RTX 2060 12GB: which one is faster?Other GPUs for Tom Clancy's Rainbow Six Siege
If none of these convinces you for Tom Clancy's Rainbow Six Siege, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS



















