
How Many FPS Does Onimusha: Way of the Sword Get with RTX 5080? Performance at 1080p, 1440p & 4K

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RTX 5080 Specifications
These are the basic specs. The full RTX 5080 page adds the rest of the technical data and its FPS game by game, not just in Onimusha: Way of the Sword.
Want the exact Onimusha: Way of the Sword FPS with your RTX 5080?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Onimusha: Way of the Sword benchmark on RTX 5080: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Onimusha: Way of the Sword FPS with a RTX 5080 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 156FPS min 95Excellent | 135FPS min 89Excellent | 96FPS min 76Good |
| High | 203FPS min 124Excellent | 175FPS min 116Excellent | 125FPS min 99Excellent |
| Medium | 266FPS min 162Excellent | 229FPS min 151Excellent | 163FPS min 129Excellent |
| Low | 344FPS min 209Excellent | 297FPS min 196Excellent | 211FPS min 166Excellent |
| Bottleneck (estimated) | CPU 45% | CPU 36% | CPU 14% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RTX 5080. There is 8% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
DLSS performance: FPS with AI upscaling
Upscaling renders Onimusha: Way of the Sword at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RTX 5080 with DLSS enabled, starting from its native Ultra FPS.
| Resolution | Native | DLSS Quality | DLSS Performance | + Frame generation |
|---|---|---|---|---|
| 1080p | 156 | 195 | 226 | 332 |
| 1440p | 135 | 182 | 223 | 309 |
| 4K | 96 | 139 | 178 | 236 |
Frame generation inserts intermediate frames: it raises the smoothness you see on screen, but it does not reduce input latency, so use it selectively in competitive games.
About ray tracing: every figure on this page is with ray tracing off. The RTX 5080 does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and DLSS is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RTX 5080 has headroom to spare in Onimusha: Way of the Sword: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help.
Is the RTX 5080 Enough for Onimusha: Way of the Sword?
The RTX 5080 delivers 156 FPS at 1080p Ultra in Onimusha: Way of the Sword. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 135 FPS and at 4K 96 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Onimusha: Way of the Sword?
Our guide collects the settings that give between +40% and +90% FPS in Onimusha: Way of the Sword with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
RTX 5080 or RTX 4090 for Onimusha: Way of the Sword?
In Onimusha: Way of the Sword at 1080p Ultra, the RTX 5080 gets 156 FPS and the RTX 4090 163 FPS. The RTX 4090 is 4% ahead.
RTX 5080 vs RTX 4090: which one is faster?Other GPUs for Onimusha: Way of the Sword
If none of these convinces you for Onimusha: Way of the Sword, the full ranking sorts all 143 cards by real FPS, not synthetic scores.
See the full graphics card ranking by real FPS






















