
How Many FPS Does Sid Meier's Civilization VI Get with RX 9060 XT 16GB? Performance at 1080p, 1440p & 4K

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Sid Meier's Civilization VI system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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RX 9060 XT 16GB Specifications
Want the exact Sid Meier's Civilization VI FPS with your RX 9060 XT 16GB?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
- Customize resolution, quality, and RAM
Sid Meier's Civilization VI benchmark on RX 9060 XT 16GB: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Sid Meier's Civilization VI FPS with a RX 9060 XT 16GB and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 316FPS min 148Excellent | 278FPS min 137Excellent | 107FPS min 73Good |
| High | 411FPS min 193Excellent | 361FPS min 178Excellent | 140FPS min 96Excellent |
| Medium | 500FPS min 235Excellent | 472FPS min 233Excellent | 182FPS min 125Excellent |
| Low | 500FPS min 235Excellent | 500FPS min 247Excellent | 236FPS min 162Excellent |
| Bottleneck (estimated) | CPU 69% | CPU 65% | CPU 32% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
This one does matter: from the Intel Core i9-14900K downwards the processor becomes the brake on the RX 9060 XT 16GB. There is 9% between the slowest and fastest CPU in the table. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Sid Meier's Civilization VI at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the RX 9060 XT 16GB with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance | + Frame generation |
|---|---|---|---|---|
| 1080p | 316 | 395 | 458 | 672 |
| 1440p | 278 | 375 | 459 | 638 |
| 4K | 107 | 155 | 198 | 264 |
Frame generation inserts intermediate frames: it raises the smoothness you see on screen, but it does not reduce input latency, so use it selectively in competitive games.
About ray tracing: every figure on this page is with ray tracing off. The RX 9060 XT 16GB does have dedicated hardware for it, so you can turn it on in games that implement it. The FPS cost swings widely depending on how much ray tracing each title uses, and FSR is exactly what people lean on to pay for it.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
With that CPU, the RX 9060 XT 16GB has headroom to spare in Sid Meier's Civilization VI: the processor runs out before the graphics card does. A faster processor would gain you FPS; a stronger graphics card would barely help.
Is the RX 9060 XT 16GB Enough for Sid Meier's Civilization VI?
The RX 9060 XT 16GB delivers 316 FPS at 1080p Ultra in Sid Meier's Civilization VI. More than enough for 144Hz. You can comfortably play at 1440p.
At 1440p it gets 278 FPS and at 4K 107 FPS at Ultra quality.
This GPU is more than enough — you can play at 1440p or 4K comfortably
Want more FPS in Sid Meier's Civilization VI?
Our guide collects the settings that give between +40% and +90% FPS in Sid Meier's Civilization VI with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
























