
How Many FPS Does Armored Core VI: Fires of Rubicon Get with GTX 1650? Performance at 1080p, 1440p & 4K

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Armored Core VI: Fires of Rubicon system requirements
Official minimum and recommended requirements published by the developer.
Minimum
Recommended
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GTX 1650 Specifications
Want the exact Armored Core VI: Fires of Rubicon FPS with your GTX 1650?
These FPS assume a reference CPU. Add your real processor and RAM and we'll tailor the estimate to your rig.
- Estimate tailored to your rig
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Armored Core VI: Fires of Rubicon benchmark on GTX 1650: FPS by resolution and quality
Pick yours and we recalculate the whole table above with it.
Armored Core VI: Fires of Rubicon FPS with a GTX 1650 and a Intel Core i5-13400
| Quality | 1080p (Full HD) | 1440p (2K) | 4K (Ultra HD) |
|---|---|---|---|
| Ultra | 31FPS min 27Acceptable | 19FPS min 17Poor | 7FPS min 6Unplayable |
| High | 40FPS min 35Acceptable | 25FPS min 22Poor | 9FPS min 8Unplayable |
| Medium | 52FPS min 46Acceptable | 32FPS min 29Acceptable | 12FPS min 11Unplayable |
| Low | 67FPS min 59Good | 42FPS min 37Acceptable | 16FPS min 14Poor |
| Bottleneck (estimated) | GPU 51% | GPU 70% | GPU 88% |
The percentage estimates how much of the stronger component's capability goes unused because of the other one.
Almost any modern CPU performs the same here: there is only 0% between the slowest and the fastest in the table. If you were wondering whether to upgrade your processor for Armored Core VI: Fires of Rubicon, it is not worth it. One caveat: this is at 1080p, where the CPU weighs most. At 1440p and 4K the graphics card takes over and the processor stops mattering.
FSR performance: FPS with AI upscaling
Upscaling renders Armored Core VI: Fires of Rubicon at a lower internal resolution and reconstructs the image, so you trade a little sharpness for extra frames. These are the estimated figures for the GTX 1650 with FSR enabled, starting from its native Ultra FPS.
| Resolution | Native | FSR Quality | FSR Performance |
|---|---|---|---|
| 1080p | 31 | 39 | 45 |
| 1440p | 19 | 26 | 31 |
| 4K | 7 | 10 | 13 |
About ray tracing: every figure on this page is with ray tracing off. The GTX 1650 has no dedicated hardware for it, so it is an option best left disabled.
Estimated figures. The real gain varies by game and by the version of the technology.
Is the CPU or the graphics card holding you back?
These FPS assume a mid-range CPU that isn't a bottleneck — roughly a Intel Core i5-13400 — and 16 GB of RAM.
Here the graphics card is the brake: the GTX 1650 is what caps the frame rate in Armored Core VI: Fires of Rubicon. A faster processor would hardly change the result.
Is the GTX 1650 Enough for Armored Core VI: Fires of Rubicon?
The GTX 1650 delivers 31 FPS at 1080p Ultra in Armored Core VI: Fires of Rubicon. Performance is acceptable but not ideal. Consider lowering the resolution or quality.
At 1440p it gets 19 FPS and at 4K 7 FPS at Ultra quality.
This GPU does not reach 60 FPS at 1080p Ultra
View recommended GPUs for Armored Core VI: Fires of Rubicon→Want more FPS in Armored Core VI: Fires of Rubicon?
Our guide collects the settings that give between +40% and +90% FPS in Armored Core VI: Fires of Rubicon with barely any visual loss. Recommended settings, GPU-specific tips (NVIDIA/AMD/Intel) and solutions to common game issues.
























