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Baldur's Gate 3
Optimization guide · Updated on May 20, 2026

How to improve FPS in Baldur's Gate 3 (PC)

Baldur's Gate 3 uses Larian Studios' Divinity Engine 4, with a very high level of visual detail for an RPG. The game supports DLSS and FSR (added in post-launch patches) and has granular settings. The most well-known problem is Act 3 (the city of Baldur's Gate), which has a severe CPU bottleneck due to NPC, dialogue, and urban geometry density. Acts 1 and 2 outdoor areas are more GPU-demanding.

⚠️ Known for: Act 3 has the worst performance in the game due to CPU demands. Volumetric Clouds and Depth of Field are the most expensive settings with disproportionate gameplay visual improvement. DLSS/FSR are practically mandatory on mid-range hardware.
Example with your hardware

This is what you'd gain with a NVIDIA RTX 4060

Without optimization (Ultra)
66 FPS
1080p · Ultra · no DLSS
With this guide applied
~103 FPS
1080p · Recommended settings
+ DLSS Quality
~132 FPS
1080p · Settings + DLSS

Calculations based on our FPS model combined with the % gain of each setting (measured in public benchmarks). Calculate your exact FPS with your own hardware →

1. Quick wins (no visual loss)

Start here. Each one adds a little, but together they give +12% free FPS.

Depth of Field

Recommended: Off · Visual impact: Low · Consensus: 9/10 fuentes
+5% FPS

BG3's DoF blurs the background during conversations and cutscenes. Off gives a sharper image with no gameplay loss.

Motion Blur

Recommended: Off · Visual impact: Imperceptible · Consensus: 9/10 fuentes
+3% FPS

Motion Blur Off gives a cleaner image during camera movement.

Film Grain

Recommended: Off · Visual impact: Imperceptible · Consensus: 8/10 fuentes
+2% FPS

Artificially added film grain. Off gives a cleaner image.

Chromatic Aberration

Recommended: Off · Visual impact: Imperceptible · Consensus: 8/10 fuentes
+2% FPS

Chromatic aberration at screen edges adds nothing in an RPG. Always off.

2. Medium impact settings

Here's where most of the FPS is. Minor visual impact, major performance impact.

Volumetric Clouds

Recommended: Off o Low · Visual impact: Medium · Consensus: 10/10 fuentes
+18% FPS

BG3's volumetric clouds are among the most GPU-expensive settings. Off or Low in exteriors gives one of the biggest FPS jumps available, especially in Act 1 (Gloomy Forest, exterior camp).

Shadow Quality

Recommended: High (desde Ultra) · Visual impact: Low · Consensus: 9/10 fuentes
+15% FPS

Shadow Quality Ultra in BG3 has significant GPU cost compared to High. High maintains good shadow quality with clear performance savings.

Ambient Occlusion

Recommended: SSAO (no HBAO+) · Visual impact: Low · Consensus: 8/10 fuentes
+8% FPS

HBAO+ in BG3 has higher cost than SSAO with small visual difference. SSAO offers good results with better performance.

Level of Detail

Recommended: High (desde Ultra) · Visual impact: Low · Consensus: 8/10 fuentes
+10% FPS

Level of Detail Ultra in BG3 loads maximum-complexity models at greater distances. High gives the same visual result at the player's usual camera point with real CPU/GPU savings.

Terrain Tessellation

Recommended: High (desde Ultra) · Visual impact: Imperceptible · Consensus: 7/10 fuentes
+7% FPS

Terrain Tessellation Ultra has real GPU cost in BG3. High is indistinguishable from the game's isometric perspective.

3. Upscaling (DLSS / FSR / XeSS)

The biggest gain in the game. Compatible with almost any modern GPU.

DLSS Quality (NVIDIA RTX)

+30% FPS

DLSS in BG3 was added in post-launch patches and works well. Quality is the recommended mode for best image. For Act 3, consider DLSS Balanced to maintain stable FPS.

FSR Quality (AMD y NVIDIA no-RTX)

+22% FPS

FSR Quality in BG3 gives good image at 1080p. Available for all GPUs. Especially useful in Act 3 to compensate for the CPU bottleneck.

DLSS Frame Generation (RTX 40-series)

+50% FPS

Only if you already have 60+ base FPS in Act 3. Frame Generation doubles perceived FPS. In BG3 (slow-paced game), the added latency of FG is less problematic than in a shooter.

4. Tips by GPU

NVIDIA

  • •DLSS Quality is practically mandatory on RTX to play BG3 at high visual quality in Act 3. The city of Baldur's Gate is very demanding.
  • •For RTX 40-series: Frame Generation + DLSS Quality is the premium configuration — very smooth experience even in Act 3.
  • •Resizable BAR gives 2-4% in BG3. Enable it in BIOS if your platform supports it.

AMD

  • •FSR Quality is highly recommended for AMD in BG3 — especially in Act 3 where the CPU is the limiting factor.
  • •SAM (Smart Access Memory) gives 3-5% in BG3. Enable it in BIOS.
  • •AMD GPUs perform well in BG3 with no significant disadvantage versus NVIDIA when using FSR.

Sistema

  • •Act 3 is the biggest performance challenge — expect 15-25% fewer FPS than in Acts 1-2. Adjust expectations and consider lowering settings before entering the city.
  • •16 GB of RAM is the comfortable minimum for BG3 with mods. 32 GB recommended if you use many visual mods.
  • •BG3 benefits from SSD storage for load times between areas and frequent quicksaving.

5. Known game issues

Severe CPU bottleneck in Act 3 (city of Baldur's Gate)

Act 3 has the highest density of NPCs, scripts, dialogues, and geometry in the game. Even with modern hardware (RTX 4070 + Ryzen 7 7700X), FPS can drop to 40-55 in crowded areas. It's an engine limitation, partially improved in patches.

Estado: Improved in patches 4.x (partial)

Stuttering during area transitions

BG3 has micro-stutters when entering new areas while assets load. An NVMe SSD significantly reduces this. Normal on the first visit to an area.

Memory leaks in very long sessions

In sessions of 4+ hours, BG3 can accumulate memory and show FPS degradation. Saving and restarting the game every few hours resolves the issue.

6. Frequently asked questions

How many FPS does an RTX 4060 get in BG3?▾
At 1080p Ultra with DLSS Quality, an RTX 4060 reaches 60-80 FPS in Acts 1-2. In Act 3 expect 45-65 FPS due to the CPU bottleneck. With DLSS Balanced in Act 3, 55-75 FPS.
Why does Act 3 perform so poorly?▾
The city of Baldur's Gate has extreme NPC density with AI routines, complex urban geometry, and many simultaneously active scripts. This saturates the CPU. Reducing Level of Detail, Volumetric Clouds, and using DLSS/FSR are the best mitigations.
DLSS or FSR in BG3?▾
With NVIDIA RTX GPU: DLSS Quality for best image, DLSS Balanced for Act 3. With AMD GPU: FSR Quality gives excellent results in BG3 — the implementation is high quality.
What setting gives the most FPS in BG3?▾
Volumetric Clouds Off gives the biggest individual FPS jump in exteriors. Shadow Quality High (from Ultra) gives the biggest jump indoors. Both combined plus DLSS/FSR are the most impactful optimization.

Want to know exactly how many FPS YOUR PC will get?

Enter your GPU and CPU in our calculator and measure the real impact of each setting.

Calculate FPS for Baldur's Gate 3 →

Calculations based on consensus of technical sources and our own FPS model. More about our methodology →

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